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Mahou Daisakusen aka Sorcer Striker

version: jp - year: 1994 - developer: raizing - publisher: electronic arts - format: x68000 XVI, 3 disks - condition: mint - rarity: very

A close port of the original arcade coin op...

 

...but sprite flickering in this version can at times become annoying

Review - Mahou Daisakusen is a coin op fantasy themed vertical shooter (first of a trilogy) which was only ported to the X68000 and to the Fm Towns, both versions being exceedingly rare to find and rather faithful arcade reproductions.

This X68000 version requires at least two megs of Ram to work and a fast processor like the X68000 VXI in 16 mhz mode or the X68030. To fully appreciate the game, you should have at least 4 megs of Ram though in order to be able to play the game in 31khz mode without too much slowdown and in order to have midi support.

Having only 2 megs equipped into my X68000 XVI, I was able to play the game fast enough on high details by lowering the resolution and running the game at 15 khz, without midi support.

I must say that in this configuration though, the game is very playable and almost feels like a pumped up Mega drive shooter. Mahou Daisakusen actually consists of 8 levels but to really complete it and see the ending, you'll have to go onto a loop and finish the levels again. I am not a fan of such cheap tricks but I must say the game is fun enough to deserve to be played more than once. The fact you can more or less credit-feed your way to victory by also using credits from the 2nd player makes the game accessible to even the least expert players.

About the graphics, there are a lot of nice little details in the backgrounds with characters moving around and waving and the feudal / mecha setting definitely reminded me of Musha on Mega CD.

Bottom line: To conclude, Mahou Daisakusen will certainly not let you down. Just make sure to have the rightly specced X68 to play it. 8,5/10


 

 

 

 

 

 

 

 

 

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