Defined as an Action SCI-FI RPG, DIOS has one of the weirdest and coolest covers I have ever seen. Don't ask me what that thing is though, cause I have no idea!
An obscure port of an even more obscure PC-98 title by Zain Soft
It mixes shooting action with some mild platforming sections. Interestingly, the game is spread across different playable characters
Some parallax scrolling is almost always included in the backgrounds
DIOS To create a user disk:
1. Select create user disk (2nd option)
2. Insert new disk into Floppy Drive 1
3. Press the Return Key and wait.
To play the game:
1. Select Game Start (1st option)
2. Insert user disk into Floppy Drive 0, and insert Disk 3 into Floppy Drive 1
3. Press V
Review- DIOS is an obscure 2D side-scrolling action platformer originally released on PC-98 and then subsequently ported to X68000 with mixed results.
According to some internet sources this version runs too fast compared to the original although I can’t confirm. What I can say about this X68000 version is that getting it to actually load is a headache as it requires the creation of a user disk upfront and all the instructions on screen to do that are strictly in Japanese. Basically, playing the game on a real machine requires to have a formatted user disk as a first step. Once a sequence of obscure steps (reported to the left for your convenience) is completed, a new game can be launched.
After an anime intro with awesome retro music reminiscent of the most glorious moments of the Mega Drive and the Amiga era, you’re given a choice to pick from several characters each with their own unique weapons.
Depending on who you choose, you’ll play different levels which I thought was kind of neat.
Generally speaking, DIOS doesn’t have amazing graphics although the variety of the backgrounds is to be appreciated while some of the bosses are well designed.
The scrolling is fast, maybe even too fast forcing you to advance with caution if you don’t want to end up running blindly into enemies. The fact you have a health-bar helps alleviate this problem, but obviously this kind of gameplay limitation is a design flaw which makes the game harder than it needs to be.
The collision detection could probably be better too, with some enemies and bosses which can drain your health bar quickly if you get stuck too close to them. Because of this, it's better to engage them from a distance with firepower.
Bottom line:DIOS could probably be a better game but it could also be a lot worse. I found some of its features unique and it may be worth a shot if you are willing to try something off the beaten path in the X68000 library. Just don’t get your expectations too high and you’ll be fine ;) 6,5/10