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Demon's Blazon aka Demon's Crest

version: jp, usa- year: 1994 - developer: capcom - publisher: capcom - format: super famicom, super nintendo, 12 mbit cartridge - condition: mint - rarity: uncommo



The title screen appears on screen with a beautiful and unique effect


As soon as the game starts, it's boss time!


Some Transformation Crests allow you to swim around


Bosses look definitely inspired


If you reach Phalanx true form, you'll have to seriously start becoming proficient with Firebrand's unintuitive controls


Demon's Blazon last bosses are incredibly tough and you'll be challenged beyond reason to get to see the real happy ending...


Official Jp Guide Book

Review - After two GameBoy games and a NES outing, Demon's Blazon is actually the 4th game featuring Red Arremer (or Firebrand), the annoying red devil from Ghosts'nGoblins.

This time around though, the emphasis has been put onto the action/platforming part, while the RPG elements have been reduced to basic exploration.

Graphically, nothing is at fault here. The color palette is rich and appropriate while backgrounds and sprites are extremely detailed and wonderfully drawn. A few seconds into the game and the first boss encounter immediately sets things into perspective as you'll be battling your way out of a tower chased by a zombie dragon!

Capcom's designers managed to express their talent and vision with astounding results. The richly decorated settings and the very evocative visuals all converge to depict a threatening yet romantic gothic universe. The graphical characterization is so strong that Demon's Blazon is a game difficult to forget.

The audio part further enhances the atmosphere and gives the game justice.

As of gameplay, the character handling requires some time to get adjusted to. This may take a few hours of play if you want to breeze through the game and get to the bad or the normal ending. To reach the good or the true ending though, you'll have to fight against very tough bosses which will require a flawless use of Firebrand's ability. This means performing pixel-perfect maneuvers while airborne, slaloming your way amidst clusters of projectiles. For this to become second nature, you'll have to understand how controls work first to then practice and become proficient at it.

In the end, Demon's Blazon is a game which has varying difficulty settings. It can be challenging but manageable (bad/good ending) or it can become frustratingly hard or almost impossible (good/true ending).

I went for the true ending and my fingers are still aching after an afternoon spent at trying to beat the Dark Demon (the true last boss).

Bottom line: inaccessible yet full of surprises and rewards for the brave players who dare to undertake this challenging quest. 8/10










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