Home Reviews Series Grades Books Comics Links Contacts


Silpheed The Lost Planet

version: jp - year: 2000 - developer: game arts, treasure - publisher: capcom - format: playstation 2, dvdrom - condition: mint - rarity: common

English dialogues, Eng./Jp subtitles


Graphically spectacular but uneven

Silpheed The Lost Planet is a classic-style polygonal shooter


Some enemies have interesting attacks patterns


Unlike the US version, this version does not support the analogue stick


Transparancies are well done

Review - Silpheed nebulous origins date back not to the 1993 Sega CD version but apparently, as far back as 1986 when it first appeared on the obscure (at least in the west!) Japanese PC-8801 and FM-7 computers.

Silpheed the Lost Planet is the sequel and being co-produced by Game Arts and Treasure, expectations were high for this one although it failed to live up to the hype. Nothing is inherently wrong in this game and actually, it even has its fair share of inspired moments but it isn't ground-breaking in any ways.

Interestingly, the developers tried to create a shooter with a plot (a bit like in Philosoma) so gameplay is often peppered with beautiful CG to advance the story. The story is fully voiced in English and even has English (and Japanese) subtitles.

Graphically, the game is overall well done although it is uneven. On one side, nice 3D effects, cool transparencies and light reflections are convincing while other times, things will look unrefined (I am referring to the lava which looks inexplicably edgy and unimpressive).

The music is luckily above the norm and suits the game well enough while voiced speeches are a nice plus but they sometimes sound a bit amateurish (but in all honesty, I have heard much worse!).

Gameplay is typical Silpheed stuff, which means that your ship is able to accommodate 2 weapons at a time and fire them simultaneously. At the end of each level, 1 or 2 additional weapons will become available so make sure to experiment them all to see which one best fits your playing style.

Interestingly, no weird icons ever fly around the screen as there are no power ups or smart bombs and to change weapons, mid-way through a level, a refuelling ship will show up to replentish your shield and to let you switch weapon if desired. I thought this was a refreshing approach!

All in all, Silpheed provides a good amount of classic shmup action with decent audio-visuals and a moderate difficulty level. Being a fan of this kind of games, I had fun playing through it although this is no masterpiece.

Bottom line: a decent sequel but definitely not as genre-defining as the sega-cd prequel. 6,5/10











Website best viewed with Chrome or Safari
Text content copyright © of illusionware.it - since 2002. All rights reserved
All trademarks, logos, and images are property of their respective owners.