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Giga Wing Generations

version: jp - year: 2005 - developer: takumi - publisher: taito - format: playstation 2, dvdrom - condition: mint - rarity: uncommon

The introductory music sounds excellent


Gigawing Generations is a step back compared to the prequels


If you manage to get over the average graphics, you'll find here a decent game


Smart Bombs look very spectacular!

Review - Giga Wing Generations first appeared in the arcades on Taito Type X hardware (also used for Homura and Shikigami No Shiro III).

I'll get this out of the way right now: Giga Wing Generations is a step backward compared to both prequels. Amazingly enough, the game's graphics look poorer. The color palette is murky while backgrounds look unrefined and overall, the graphics have a pretty annoying “grainy” look which really doesn't help sort things out, especially when the screen is crowded with bullets and enemies all over the place.

If you were used to the colourful and crystal clear graphics of Giga Wing and Giga Wing 2, maybe because you played them using the VGA adapter, than chances are you'll be completely disappointed. Moreover, the 4 players option is mysteriously missing (we are down to two players now) and the awesome character design of the previous games is nowhere to be seen.

At this point, it would be almost normal to dismiss Giga Wing Generations as a complete failure. After I went through the game once, I was tempted to review it right away and just hack it to pieces with a very low score but it didn't seem right so I just gave the game another go.

Replaying it a few times allowed me to go past the sorry-looking graphics and I must say that gameplay-wise, Gigawing Generations is actually very good. Learning to use the reflecting shield with the proper timing and unleashing devastating smart bombs while navigating through beautifully spiralling designs of multi-colored bullets is still very fun. This was a characteristic of the original games and it remained intact here.

Another positive point is the music, which is definitely inspired and adds a lot to the game. In the end, this third instalment has been developed only by Takumi without any involvement by Capcom and…it unfortunately shows. Takumi co-developed a lot of excellent shooters with Capcom, like Giga Wing I and II and Mars Matrix for instance and the results were always excellent. But when it developed games solo, like Night Raid, results have been not as exciting. And this is exactly the case with Giga Wing Generations.

Bottom line: a step backwards compared to the excellent dreamcast prequels. 6/10










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