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Devil May Cry 2

version: jp - year: 2003 - developer: capcom - publisher: capcom - format: playstation 2, dvdrom - condition: mint - rarity: common









Review - Some people were expecting a lot more from Devil May Cry 2 (DMC2).

Apparently, some of the main criticism originated because Capcom didn't innovate enough. According to the press, DMC2 is 'more of the same'.

Personally, I played through the game twice (once with Dante and once with Lucia) and I honestly think that to some extent, it seems like this game is style over substance. Some of the extra spectacular moves that you can perform (walking on the walls Matrix style etc) aren't really intergated in the gameplay and seem like an after-thought. What I mean is that you could beat the game by using only the standard moves and this is a pity. Why not push the player to perform the fancy moves to reach certain areas or to go passed certain points?

As things stand, all of the eye candies are just that, eye candies.

Gameplay isn't benefiting from the extra stuff. That said, I still had a great time playing DMC2. Maybe the irresistible character design, maybe the great gothic world of the game or maybe the ultra fast/ultra smooth gameplay kept me glued to the screen.

In the end, DMC2 is still a good game, very polished and cool. Just one thing though: I just thought it looked kind of stupid to fight with my sword against tanks.

Bottom line: a decent sequel which somewhat fails to reach the same level of the original game. 7/10










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