version: jp - year: 2005 - developer: triangle service - publisher: triangle service - format: dreamcast, gdrom - condition: mint - rarity: hard to find
Pre-ordering Trizeal was a good thing as I got cool extras such as the game's OST and Triangle Service bandana.
The laser shot is powerful but does not cover the screen as the wide shot does.
Trizeal graphics aren't very elaborate although they become prettier by level 5.
SOS from Triangle Service (extract from Triangle Service Front Page)
I always find it poor form when a creator speaks out in media like magazines or somewhere, or at a place like this here.
I often think this.
The quality of his work should be told by his hand, not his mouth.
But my predicament doesn't allow for such ideals.
It's a shame. And I know I'm being silly.
Arcade video game "TRIZEAL"
It's fairly obvious to anybody going to amusement arcades,
that TRIZEAL has not been selling well.
Terribly, in fact!
Was the timing bad?
Is it too expensive?
Various reasons come to mind, but...
Wrong.
It's Triangle Service's fault because we weren't able to create a product which would sell well even in adverse conditions.
But...
Like "Nemo" "... Help me ! "
Let's start a little earlier...
XIISTAG, originally, was supposed to be produced by a company I worked for.
However, I couldn't find the expenses or secure the space for it.
And they had not paid me my salary for several months.
I was living from hand to mouth.
This is where I was at that time.
Nevertheless,
I really wanted to complete XIISTAG,
moreover, I had some "samurais" who felt the same way.
I was worried.
I thought and thought.
And I asked myself.
"If I miss this chance, will I ever be able to produce a shooting game for business use again..."
"What should I do?"
I guessed I would face lots of troubles and difficulties;
But I decided to shoulder the burden.
I had made up my mind.
And I ran into debt.
As a result though, XIISTAG came into the world.
Since Triangle Service was founded, we have been producing without any financial assistance at all.
So if sales are bad, we feel the pain.
A bull is following me!
It's in SPAIN .
If TRIZEAL for Dreamcast doesn't sell well, we won't be able to produce the next one.
Frankly, I'm not sure if TRIZEAL for DC will even be displayed in game shops.
Dreamcast in this day and age?! And a shooter at that?!
No sane shopkeeper would even consider it!
But I'll tell you why we don't just put it up as a net-only release.
I want TRIZEAL displayed in shops.
A shopper takes one in his hand, takes a look at the package, thinks for a while, and then takes it to the check-out counter.
I really want to provide scenes like this.
We would appriciate it if you pre-order TRIZEAL. This is a sure way to get one.
Pre-order in game shops or on-line, either is fine.
I'll apologize if it's a little expensive.
But we'll more than make up for it in "service."
That's why we are called Triangle Service.
"Shooting love." is not a bluff.
[…]
"Shooting Love." is not just a bluff at all.
But you can't always do what you want to by desire alone.
If you want to enjoy the same DREAM,
then please pre-order TRIZEAL for DC!
Review-Despite the early burial of the Dreamcast, Sega's console is still being fed mainly thanks to ports from the Naomi board.
Who would have ever guessed that the declining world of arcades would be giving fresh blood to a home console?
Anyways, a small team called Triangle Service (previous work: XII Stag) brought us Trizeal, a vertical shooter that managed to come out against all odds (see the crazy but touching SOS page or read an extract at the bottom of this review for more insight on that).
The first impression I got when I loaded Trizeal wasn't very positive. The game's graphics didn't look very “next generation”.
Take the textures for example: they initially look plain and not very colorful. Also, the level of detail isn't very high. Moreover, enemies aren't very impressive and the game has a generic feel that doesn't quiet convince.
But stick to the game long enough and you will be rewarded by an inspired finale: the game picks up by level 4 (asteroids field) where things get tougher and levels progressively become more enjoyable with sharper graphics, improved level-design and better bosses.
Luckily, the audio part of the game is well taken care of, considering that the techno-ish tunes perfectly complement the action.
Gameplay initially feels a bit unrefined as there are only 3 weapons to choose from (wide, missiles and lasers) but as you get used to the gameplay mechanics and learn to mix the 3 kinds of weapons, the action suddenly becomes more interesting. Smart bombs are also available and provide great firepower and cover to get out from problematic situations.
Trizeal is a pretty challenging shooter but luckily, as you accumulate playing time, you are awarded much needed extra credits (a mechanism that works very well, already seen in many recent shooters such as Mars Matrix, Border Down, Chaos Field and Judgement Silversword).So in the end, is Trizeal worth of your time? It depends. If you are a shooter maniac and have to play most of the shooters that come out, I would say that Trizeal will provide a fair challenge and some genuine moments of fun. But in all honesty, there are many shooters out there that deserve priority so don't feel too bad if you skip this one.
Me, I pre-ordered Trizeal because I couldn't help but respond to such a passionate S.O.S and I played through the 6 levels of the game simply because I love playing shooters on the DC+SVGA box combo.
Every shooter that comes out on Sega's dream machine feels to me like an unexpected gift to the shmups community. Although I realize that Trizeal isn't a classic, I appreciate the fact that there are still small developers willing to face tight financial constraints (and many other difficulties) to invest on Dreamcast, a system that stubbornly refuses to die and that still provides solid gaming experiences to its supporters.
Bottom line: average vertical shooter which gets better later on. Worth a go if you stick to it long enough...6,5/10