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Arthur to Astaroth Nazomakaimura Incredible Toons

version: jp - year: 1996 - developer: capcom - publisher: capcom - format: saturn, cdrom - condition: mint - rarity: uncommon

 

1-A pretty nice but obscure puzzle game based on the G&G universe

 

2-Cut-scenes are very nice and you will appreciate them even more if you are a fan of the series

 

3-Sir Arthur in his underwear after an explosion...

 

4-Make sure your SS lithium battery works or else you'll end up reaching some insane level without being able to save (just like I did...)

 

5-Satan will run across the bridge to catch you but he'll fall off. Connect the left bee to the mechanism to make it spit a rock (or whaterver it is) to Satan before he attempts crossing. Mission completed :)

 

6-Some of the machines in here could be mistaken for a Wile E.Coyote crazy creation

 

7-Levels tend to become more challenging further into the game

 

8- I hate this level with a passion. The spiky boulder to the top-left must hit Satan and the small metal ball to the top-right should hit Arthur. I passed this level only once by pure luck

 

9-The guillotine from Ghouls'n Ghosts

 

10-Nazomakaimura can also be played with the SS mouse (for the 3 people out there who have it, including myself!)

 

11-Sir Arthur's animation is fantastic when he gets into a door . Watch him light up the torch and reluctantly step in the darkness.

 

12-This is as far as I got. You have 3(!) Sir Arthur to deal with and the mission objective isn't very clear... maybe you have to make them meet up in the upper part of the house (in the bottom rooms it doesn't do anything). Use the doors to make the rooms communicate and use the golems to lure Sir Arthur into getting through certain doors

Review - Nazomakaimura is based on a western game by Dynamix called "Sid & Al's Incredible Toons" which was itself a spin-off of the more popular "Incredible Machine" series.

The goal of the game is to solve puzzles that usually consist of activating some kind of mechanism that trigger an event (or a series of events) that end up hurting either Satan or Sir Arthur, or both.

To activate the right mechanism, a certain number of trial and error attempts are normally required. Initially, puzzles are pretty obvious and easy to solve but as you make progress, the number of items that can be used increases and often, this is just to confuse the player because it is not always required to use all available items to get to a given solution.

The game offers a lot of levels although they are pretty short if you know what to do because they are all single-screen stages. To use the various objects at your disposal (such as ropes, scissors, birds, devils etc…) the player will have to drag and drop them from a separate side-window to the main screen.

Nazomakaimura gameplay is actually pretty addictive. Once the first few simplistic stages are passed, things start to look more interesting and the great humor that the GnG universe brings to the game adds a lot to the package. Related to this aspects, the characters animations are very well done. When you take too long to do something, Sir Arthur will get impatient and will initially tap his foot nervously. Make him wait a little longer and he will take out a handkerchief and give a good shine to his helmet :) while Satan himself will just fall asleep and snort loudly!

Graphically, Nazomakaimura is very well done. Not only the animations are good, but also, the simple-looking levels are colourful and well characterized. The funny cut-scenes between one section and the next are also hilarious and greatly executed. If I have to find something wrong in this game, it would probably be the fact that mission objectives are in Japanese so this can be frustrating but bare in mind that you often can try to figure out what to do by either trying to mimic part of a mechanism that is already in place or by experimenting different combinations that should always lead to hurting the protagonists or allowing them to reach certain items or doors. Also, a couple of puzzles drove me nuts because they require too much precision.

I am thinking of the one depicted in screenshot #8. If you don't get the timing right and the ball doesn't hit Arthur perfectly, then nothing will happen. I thought I didn't understand exactly what I was supposed to do but actually I was on the right track to finish the level although I just couldn't implement the mechanism with enough precision. Here again, knowing what the objective was could have helped…

Anyways, what really stands out in Nazomakaimura is the excellent soundtrack which brings back a selection of classic tunes from the series, masterfully re-orchestrated!

Bottom line: All in all, Nazomakaimura isn't really a GnG sequel but rather a pleasant diversion. If you are a fan of Sir Arthur universe, I think it has enough interesting elements to deserve a purchase. 8/10

 


 

 

 

 

 

 

 

 

 

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