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Dante's Inferno

version: pal (it), death edition - year: 2010 - developer: visceral games - publisher: electronic arts - format: ps3, blu-ray - condition: mint - rarity: slight

The Death Edition comes in a nice cardboard box with a holographic cover, an extra DVD, the soundtrack, a digital copy of the poem that you can actually only read online and a code to redeem a Dead Space skin for Dante.



Botticelli's visual representation of Dante's Hell. There are 9 rings where souls are trapped according to their sins in life. Lucifer is at the bottom.


Wane Barlowe's Inferno Artbook. His vision of hell is intriguing.


Some of Salvador Dali's influences can be spotted in the design of demons.


Gluttony: to end up in this circle of hell, even your ears must be fat. You have fat ears by any chance? Then it is time for you to start worrying...


Wine, food, women...hey is that really hell? No wait, I think that's the kind of life that leads to hell, or something.


Beatrice murder is highly dramatic...


but why must her boob be out all the time to check on the situation??


This guy will try to puke on you first. But if you happen to end up behind him, he won't hesitate to bury you under a sea of excrements!


Cleopatra also wants to impress you with her mighty purple chest. It is sure bigger than Beatrice's.


...but wait, she really wants you to remember her. How about unbaptized babies coming out of her nipples? Would that work?


Satan is the last boss. I know, isn't that insane? I was so surprised too. Anyways, what I didn't expect was to see his schwanzstuck hanging to his knee! He should have been a porn star instead of going nuts about ruling hell and whatnot...


hey...it reminds me of something...Michelangelo would sue Visceral if he saw that!


and yes, at the end, you also got to see Dante's hanging piece in case you wondered. If you want to know who's bigger between him and Lucifer...just play the game if you dare

Review - Dante’s Inferno is a 3rd person hack’n slash based on “Inferno”, the first part of the Divine Commedy trilogy, written by the Italian poet Dante Alighieri back in the XIVth century.

I remember studying "La Divina Commedia" back in school, and I was always amazed at how powerful the imagery was. When I heard that Visceral Games, creators of the award winning science fiction and horror action game Dead Space were behind the project, I was thrilled. Also, the fact that the graphics design had been entrusted to the talented American painter Wane Barlowe who had previously created an amazing artbook called Barlow’s Inferno got me even more excited about the potential of the game.

After going through the game on Zealot (or normal mode), I have to confess that I was probably expecting more.

Graphically, Dante’s Inferno is well done although I am pretty sure it could have been even better. On the plus side, characters are nicely animated and move around smoothly, enemies are varied and generally, there is a beautiful sense of scale. In this respect, I must admit that Visceral did a good job. Bosses are also fairly inspired and look terrifying enough.

What I was not crazy about is the big difference in quality between in-game graphics and the cut-scenes which really look better, a lot better actually and the transition between the two is a punch in the eye.

Another negative is that levels share almost always a very similar color palette. Of course, being a game that takes place in hell, the developers had to give it a dark look but I feel the environments need a bit of spark. Instead, things look quiet samey most of the time and there is little to differentiate each circle visually, which is disappointing.

The use of gore and nudity tries to introduce some spice and excitement to the formula, and at the beginning, this might even work but after you’ll have spent a few hours into the game, the level design will start to feel less and less inspired until you reach the inevitable confrontation with the fallen angel, Satan.

The music and voice acting are descent enough, but they don’t really raise the bar while gameplay is that of a typical hack’n slash à la Devil May Cry, God of War and the likes.

The upgrade of your powers and relics is tightly linked to the amount of souls you free or harvest. Some abilities are unlocked by absolving souls and others are unlocked by punishing them. This is maybe the only big innovation this game has to offer although it has more than a similarity to the system used in Beowulf The Game.

Bottom line: In the end, Dante’s Inferno is a quality game, although it fails to truly exalt the power and originality of the source material it is based on. It starts out nicely but the ending falls back into a tried and tested template which we have seen before a million times. A good little game then which heavily predates from God of War, but which ultimately fails to match it graphically or gameplay-wise...8/10










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