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Prey

version: euro (uk), limited collector's edition - year: 2006 - developer: humanhead - publisher: 3D realms - format: pc dvdrom - condition: mint - rarity: slight

The UK limited Edition comes in a metal box and includes 2 pewter figurines, a small artbook, a free soundtrack download and the game is actually printed on a DVD rather than on CD discs.

 

The graphical detail is very high and can be a bit disturbing

 

The game levels mostly take place indoor although there are occasionally some really atmospheric views such as this one (which seems to come out from the movie 'The Matrix')

 

Character models are very well drawn.

 

Boss time!!

Review - I always look up at the PC as the ultimate platform to play First Person Shooters (FPSs) on, be it because of the superior control set up (mouse + keyboards will always be better than a joypad for this type of games) or because they normally take full advantage of the PC technical capabilities.

After a very quick and flawless installation process, I basically turned on all of the graphical effects to experience state-of-the-art cosmetics which I was hoping would match those found in FarCry.

Sadly, I must say that Prey doesn't manage to bring anything new to the genre both aesthetically and gameplay-wise.

Don't get me worng though because Prey does most of the things right since the 3D engine is solid, while the SCI-FI setting is also fairly interesting until you realize there is actually very little to distinguish one level from the next.

The problem is that levels tend to look samey while their layout is also unoriginal except for the interesting gravity switches which allow you to navigate through levels upside-down in order to advance.

Another interesting twist is that since the main hero is an Indian Cherokee, he obviously has psychic powers :) Just press a button and your spirit will fly out of your body, and you'll be able to walk right through gravity fields to unlock doors, and you'll also be able to see alternate paths that wouldn't be visible in the normal world. And actually, here is one of the major problems with the game: when you get killed, you are sent to the spiritual world of your ancestors where you'll need to shoot some flying sting rays to recover your health and your spiritual powers. After that, you'll then get back to the real world exactly where you were last killed. This means that in Prey, it is impossible to see the GameOver screen and as a result the playing experience isn't very challenging.

Besides the low difficulty level, Prey doesn't seem to offer many memorable moments because everything is so linear. Even the main guy you control is built upon a series of stereotypes and this does little to get the player involved into the story.

By now, this review might sound excessively negative so I should point out that in its favor, Prey still provides a solid gaming experience because everything you have come to expect in a last generation FPS is present.

Also, maybe the best moments are towards the end when you fly around using spaceships. The sense of scale is truly breathtaking while there finally seems to be some very needed diversity in the backgrounds.

In the end, Prey can count of some attractive visuals and a few interesting playing twists but it feels somewhat generic, slightly repetitive and not very challenging so it certainly can't compete with other heavy weights such as Half- Life 2 or Far Cry.

To conclude, get Prey to spend a week-end on it but just don't expect a genre-defining gaming experience or else you'll be disappointed.

Bottom line: a fair science-fiction fps, alas a bit too generic. 6,5/10

 

 

 

 

 

 

 

 

 

 

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