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Ashguine Story III

version: jp - year: 1987 - developer: micro cabin- publisher: panasoft - format: MSX2 cartridge - condition: near mint - rarity: uncommon

The green lizard-man is back for the third time and he seems to be more angry than ever!

Review - Developed by Micro Cabin, Ashguine Story III is a top-view action-RPG with real-time battles.

You navigate through the game world just like in an RPG and you have to get into houses to talk to people to gather information.

The dialogue screen features some beautiful hand-drawn portraits, but the text (in Japanese) can't be skipped. To get into battle mode, just run into enemies and the graphics will change and your character will be armed to take out the monsters.

Interestingly, this mechanism brilliantly gets rid of random battles since you can see enemies on screen and decide to avoid them or battle them to gain experience points.

Graphically, Ashguine Story III isn't particularly exciting. The scrolling seems to have again that annoying screen-refresh problem already seen in Ashguine and other than that, the graphics look average.

The music isn't memorable either, while gameplay is ok but doesn't shine in any way. You might want to give it a shot if you are into classic RPGs.

Me, I am more of a action-oriented player!

N.B. To start the game, you'll need to press and hold the Space Bar on the Keyboard and the game will ask you to type in your name.

Bottom line: an average action RPG. 5,5/10


 

 

 

 

 

 

 

 

 

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