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version: jp - year: 1988 - developer: compile - publisher: sega - format: sega mark III, 4 mbit cartridge - condition: near mint - rarity: very

The front cover art was lifted from the Japanese flyer of the arcade game. The screenshot on the back of the box shows the exclusive extra stage available only in this version.


This must the single most copied section in shooters history...


Despite its name, the 'Dobkeratops' is not a dinosaur but rather some angry floating alien from space. R-Type artwork was heavily influenced by HR Giger works, designer of the movie Alien.


This levels is particularly annoying because bullets have almost the same color of the background...


Access this bonus level via level 4 by flying through an opening in the upper part of the screen when you're about mid-level.


This all new boss is unbelievably hard. He shoots tons of projectiles which have the nasty habit of bouncing all over the damned place!


Getting close to the last level. Here, things start to really heat up, with pattern memorization becoming a must. This level was almost entirely copied in Rezon.


The last boss is very hard as it shoots undestructible homing projectiles. When you have 4 of those hunting you at full speed, you'll probably get close to a nervous breakdown when you try to avoid them unsuccessfully for the 100th time...


Mission completed! I wonder where the hell were all these allied ships when we needed them?!

Review - R-Type is still fondly remembered by old school shooters veterans because it made a small-scale revolution in the genre by introducing tactical gameplay, the pod system and the laser beam.

It is also remembered for its legendary difficulty level and great design. According to the game's manual, this Sega Mark III / Master System port was reprogrammed by Sega in 1988, although the conversion was actually handled by Compile.

Oddly, this is not mentioned anywhere in the game, even in the end credits though… R-Type has been ported to almost all gaming systems of the time, with the notable exception of the NES.

Anyways, the Master System port of R-Type remains faithful to the original game, with colorful and nicely detailed graphics and a cool FM soundtrack.

Of course, the port is far from being arcade-perfect since the audio-visuals have been scaled down. The parallax scrolling is entirely gone, while the game suffers from a bad case of flickering and slowdown which affects gameplay to some extent. This is most evident when you manage to be fully powered up, and many things move on screen at once.

Also, I found the scrolling to be slightly jerky, although we are pretty far here from the mind-shattering scrolling jerkyness of the MSX version…

I just wanted to spend a few words about the last stage, which is actually handled like a marvel with no flickering and slowdown whatsoever. This impressed me at first but then it made me conclude that the rest of the port has been done without much effort…

There is actually some good in here though…What really sets this version of R-Type aside from all the others is that it actually includes an extra hidden stage accessible from level 4. The stage itself isn't memorable in any ways, but it adds new backgrounds, new enemies and a pretty cool and tough extra boss!

To conclude, I would say that R-Type on Mark III is a decent port of an arcade classic. The extra stage is very much appreciated and should be enough to push R-Type fans to actually look for this game.

For all others, I would look for the port of this game on Playstation as it is a much more faithful port of the arcade game.

Bottom line: a worthy R-Type port which adds a whole new extra level along with new enemies and a boss. Look elesewhere though if you are looking for a pixel perfect conversion...7,5/10










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