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Curse

version: jp - year: 1989 - developer: micronet - publisher: micronet - format: mega drive, 4 mbit cartridge - condition: good - rarity: slight

 

Level 5- Once powered up, try to take out the lasers as quickly as you can

 

Pretty face over here is the last boss

 

He suddenly gets even uglier

 

and uglier...wow I am impressed!

 

After you have been shooting him for a while he will start to throw organic stuff at you and that stuff kills you instanlty. Position your satellites under and over your ship and stay put in the upper left corner and just... shoot! Cheap but effective :)

 

Once you beat the game you'll be rewarded with an ultra short credits roll (like 5 people worked on it, including special thanks people hehe) and this screen. Impressive ending sequence don't you think?

Review - Curse is a little known early Mega Drive side-scrolling shooter by Micronet.

If you expect to find with this game another lost gem from the past, you might as well read some other review because Curse is pretty far from being a masterpiece.

Now that I got this out of the way, for those of you who decided to stick around, what do we have here?

Well Curse is a strange game. Take the graphics for example. They look chaotic, the color palette is often a punch in the eye and the scrolling is really not that smooth. So they should suck right? Wrong.

For one thing, the game is pretty fast with tons of things moving around and coming at you. Moreover, you get a huge amount of layers of parallax scrolling in each of the levels. Sure they are a bit jerky (like in most console games) but the parallax is there and it looks fine.

Also, your ship has a nice design while enemies and bosses are all pretty decently drawn. So in the end, Curse visuals are really a mixed bag but I would say there is more good than bad in them.

Aside from the irritating high scores music, the audio part is for the most part fine. There are some tunes that stand out more than others but overall the quality is there.

Gameplay is again somewhat uneven. Collision detection could have been better and the scrolling could have been smoother but despite these flaws, Curse is still strangely addictive to play. There is a nice selection of weapons, a good amount of power-ups and you can collect a couple of satellites that can be set to fire in various directions around your ship. You even have the ability to drop a smart bomb, although it must be the most underpowered, useless smart bomb this side of the galaxy. It has no range, and no power so basically it's not even worth to remember to press the A button to release it… Oh, and it looks silly too.

There are a total of 5 levels and levels 1 to 4 are not that hard especially if you manage to keep your ship powered up. This is not hard to do as your ship has some sort of shield (similar to a life-bar) so unless you crash on the backgrounds or on the enemy ships, you can take a number of hits before going down.

Also, when you lose a life, you will re-spawn exactly where you died. Things start to get much more interesting by level 5, where every time you lose a ship, you are sent back to the beginning of the level and there are some nasty laser thingies that wipe you out instantly, no matter how much remaining life you have on your shield!

Once you lose all of your lives there are no continues but by accessing the game menu, you can start the game from level 4 so this makes the challenge way more reasonable.(by the way, to access the options screen press A+B plus START at the title screen).

To conclude, if you played most of the MD shooters out there, I think you should give Curse a try. It is far from being a classic but it has enough interesting elements to be worth of your time especially if, as I do, you live by the iron law of shooters!

Bottom line: average but inexplicaly addictive shooter exclusive to the Mega Drive....5,5/10

 

 

 

 

 

 

 

 

 

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