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Tatsujin 2 aka Tatsujin Oh aka Truxton 2

version: jp - year: 1993 - developer: toaplan (arcade), ving (marty) - publisher: ving - format: fm towns marty, cd rom - condition: good, w/o big outer box - rarity: very

 

You start off your journey at the outskirts of deep space

 

Weapon types have been retained from the prequel, although, their characteristics have been altered

 

Backgrounds are now more varied and detailed

 

A rare moment of calm during which you fly over a futuristic city

 

The full power up set up

 

Death is looking right into your iris...

 

A shower of stalactites will soon flood the screen, leaving you little room for maneuvering. And that's even before spikes start coming from the side as well!

 

The last boss isn't very hard, just watch out for its extending head and...shoot!

 

The smart bomb now moves forward. Fly into it to open yourself a path into cluster of bullets and enemy lines

Review - Some games were just born to be rulers of the videogames empire and Tatsujin 2 is one of them.

It has blue blood running into its veins, and it represents the apex of Japanese design and programming skills in the area of 2D vertical shooters.

Just like the first game of the series, this one starts out nice and slow far off into deep space. Enemies gently show up, and represent no real challenge. Don't be fooled though, because this is just the prelude of a harsh and unforgiving descent into the heart of space-hell. Enemy wave after enemy wave, boss after boss, the challenge will gradually increase to a point in which you'll face an impenetrable wall of hostility which will threaten to break your resolution and ultimately shatter any of your residual hope.

Just like in the movies "Heart of Darkness" or "Apocalypse Now", you'll venture into an unknown land of hopelessness and destruction where the only ally you can count on will be yourself (and your psycho-friend who might decide to pick up the pad and come along with you).

Where Tatsujin offered a flawless playing experience by the textbook, Tatsujin Oh betters its prequel in all fields and ultimately shows its true demonic nature in the form of devilish-looking bosses, futuristic planet-scapes and unearthly difficulty of the last level.

But everything is so downright perfect that if you stop playing and get demoralized, you'll have to blame it only onto yourself. No room for the weak then for this psychotic trip into the 2D shmupping underworld. If you feel you can take the challenge, you'll be rewarded by one of the best playing experiences ever.

A demonic space symphony of destruction awaits, where death will literally rain all over you. But to appreciate the best, you must be the best.

Bottom line: a game so good as to justify by itself the purchase of the marty console to play it....10/10

 


 

 

 

 

 

 

 

 

 

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